Technology Sample Paper

Our professional essay writing service helps you get control over your studies
Get started Order in Chat
10+
Years of experience
53k
Papers prepared
4.8/5
Customer satisfaction

Question

The topic for the research paper is the pros and cons of video games. All the information needed is in the attachment. Please let me know if the images aren’t clear or showing up and if you need anything else.

Answer

Title: The Pros and Cons of Video Games

Student’s Name:

Name of Course:

Institutional Affiliation:

Date Submitted:

The world of electronic gaming has undergone a radical transformation since it was conceived more than two decades ago. In the beginning, games like Super Mario Brothers, and Pong were just childish, enjoyable, and essentially harmless. However, today, video gaming has become a thriving industry that has a wide range of customers, spanning various ages, genders, nationalities, and moral beliefs.

ORDER A PAPER LIKE THIS NOW

Just like books, television, and movies, some video games are aiming at the older audience through the use of violence, sex, and adult content. Despite the existence of a rating system and recognition for people wishing to purchase adult video games, some politicians and parents claim that video games have a hugely negative impact on the young generation. In efforts to locate the blame about the content of video games, politicians and developers alike seem to have forgotten that parents have a responsibility to make decisions on the type of material that is suitable for their children.

Farrales observes that Video game content appears to have become an issue for the first time when Mortal Kombat was released in 1993 (12). Many parents complained about the high degree of violence evident in the graphic depictions of blood, fighting, and death. The ESRB (Electronic Software Ratings Board) was formed by the Entertainment Software Association with the aim of coming up with a rating system for monitoring the content of video games.

Fernandez indicates that video games stand accused of bringing about violence, obesity, and lousy grades (3). However, some people beg to differ, pointing out that the games are ideal for children’s mental well being. Video games are not just hard, they are adaptively hard. The games tend to challenge the players at the edge of their mental abilities. As players become better and score higher points, they are challenged to move up the ladder of more demanding play levels. This adaptive challenge can be stunningly powerful in the case of entertaining video games.

Scientists point out to the importance of video games in ascertaining the extent to which the human brain is malleable. In this regard, fast-paced video games that are action-packed have been proven, in different studies, to boost spatial perception, visual acuity and the ability to pick out objects easily in a scene. Complex games that are strategy-based can significantly improve many cognitive skills, including reasoning and memory. These findings fit in well with the scientists’ increasing understanding of the malleability of the human brain. Researchers are now aware of the way in which practicing and learning an extremely challenging task can change the human brain.

The question of generalizing gaming situations to non-game situations remains one of the main issues that surround much emerging game software being marketed as a way of keeping the human neurons spry as we continue to age. It is still unclear whether these games are helpful in situations that are outside the context of the game.

However, in a promising study carried out in 2008, senior citizens who began playing Rise of Nations, a game devoted to nation-building and acquisition of territory, started improving on many cognitive abilities, thereby performing impressively on various subsequent tests of memory, multitasking, and reasoning. The tests were administered after training was carried out for eight months. Unfortunately, no follow-up testing was carried out to determine whether the gains lasted or not.

There are attempts by researchers to concentrate on the most crucial aspects of off-the-shelf games, potentially allowing designers to come up with many new games that can boost human brainpower. In the same light, there has also been some focus on determining how video games can be used to promote socially acceptable behaviors, particularly actions that can be of help to other people.

Unlike, say books and movies, video games do not just have content, they are also defined by rules that are clearly stipulated. In every video game, certain actions are rewarded while others are punished. For this reason, they contain an immense potential to train children about values and ethics. However, the same games could also be used to reward antisocial behavior just as easily as the pro-social behavior. A significant number of off-the-shelf games contain strong pro-social themes, for instance, the Oregon Trail or The Sims. These two video games make the players fully responsible for the well being of each other. A big challenge for developers of new games will be to figure out ways of wrapping virtuous features into a highly engaging package. Ultimately, quips Gallagher, every video game should be an entertaining experience (2).

On the other hand, it is true that some of the most popular video games are violent ones. The reason why the market is flooded with violent games is that violence sells. People enjoy action-packed violent games most. It is rarely a matter of contention whether a game is violent or not. The contention arises regarding how violent the games actually are.

In an interview with Dr. Craig Anderson, a leader in the current research on the various effects of prolonged exposure to violent computer and video games on aggressive behavior, the General Aggression Model was discussed at length. Dr. Anderson pointed out that he was motivated to research about aggression in video games by the work he did on the model as well as on media violence literature.

Dr. Anderson pointed out that although there were hundreds of studies on aggression and violent video games, many questions remained unanswered. Students were looking for compelling and publishable research topics, and in this way, they were able to come up with many gaps in the literature. In the beginning, Dr. Anderson looked at priming issues in the context of media violence effects. However, after debating with cognitive psychologists, the researcher thought about modifying the Stroop test, although he chose to adopt reading reaction time tasks among participants.

Dr. Anderson pointed out that many researchers in media violence generally think that everyone who is high on trait aggression is influenced more by exposure to media violence than by anything else. In other words, the conviction among many scholars is that highly aggressive people are the ones who are most susceptible to the video games’ harmful effects.

In the early years of video gaming, violence used to be cartoonish. In games such as Space Invaders and Wonder Boy, when a player killed an enemy, this would be shown by the unfortunate subject disappearing in a small explosion or a cloud of smoke and debris. At the time and with the technology that was current, these games were considered violent. Today, with improvements in technology, people no longer disappear in a cloud of smoke and debris. Today, enemies have to bleed before they die. The grotesque image of the corpse also has to appear, complete with a gunshot wound.

A game such as Metal Gear Solid 2 portrays enemies performing elaborate maneuvers when a player shoots them. It is always thoroughly entertaining to shoot them at the limbs and to see them go limp, or to shoot at their radio, rendering it useless.

Some people say that what has increased is the level of realism and not violence since the aim has always been to shoot and kill anything that comes in one’s way. However, this very aspect of realism makes some forms of violence appear acceptable, for example, in Wonder Boy, and others unacceptable, for example, in Metal Gear Solid 2. Yet others do not notice any difference in various types of violence, insisting that violence of whatever nature brings about the same effect on society.

Farrales highlights the views of General Everett Koop, a U.S. surgeon, who once claimed that home and arcade video games are among the top three reasons where there is family violence (4). There are many instances that would perfectly make Koop’s statement on the negative impact of violent video games on behavior agreeable. However, there are also many instances that portray violence as having little or no negative effects on the individuals playing them. Some kids play video games and end up becoming violent people. Others play them but do not become increasingly aggressive. These varying outcomes make it difficult for the effects of video violence on all players to be determined accurately.

Meanwhile, the most undesirable aspects of violence in video games include lack of punishment for killing, constant killing and hurting of other people, and perpetual justification for killing other people. This situation makes players to start accepting killing as an acceptable means of solving problems. They are also made to believe that there is nothing wrong with violence. In other words, violence is desensitized, and players start seeing human beings as mere objects rather than human beings, thus drastically lowering their empathy levels.

Of course, older players can differentiate between fantasy and reality, but children cannot. Surprisingly, argues Anthes, these older people are affected by video games as well, though not in the same way as kids. Among kids, the violence contained in video games leads to an increase in aggression. A common effect of video games is to make players developed abnormally high adrenaline rates, which may result to hyper-aggressiveness together with the symptoms of Attention Deficit Disorder. An increase in adrenaline rates leads to stimulus addiction, a common response among children who are often immersed in violent video games. People who suffer from stimulus addiction require stimulation that is increasingly strong in order to attain the same emotional experience. Sometimes, this search for stimulation leads them so go looking for more violent video games.

Meanwhile, the question of whether video games result in violence in the real world remains unanswered. Many parents are worried that violent games will not only bring about restlessness in their children, but they will also make them more violent their behavior as well. Farrales points out to the research that was done in 1998 on a group of children aged between 5 and 7 years (9). In this study, the children were observed to imitate during free play whatever they had experienced in video games. Children who had played games with violent themes were aggressive, while those who played active, nonviolent games reflected their experiences in their play. The level of stimulation in both cases appeared to be more profound in girls than in boys. This could be because, generally, males are exposed to violence more, making a significant increase in aggression to be more profound in females.

Unlike TV or movies, which present a predominantly passive viewing experience, violent video games require an individual to shoot, stab, rob, and kill enemies actively. With a movie, even if one was to watch it several times, some additional details may be obtained but it is fundamentally about the same thing. With a video game, many things can be changed according to one’s way of thinking, level of play, and dexterity in pressing the control buttons.

Fernandez points out that Cho Seung-Hui, a student who killed 32 people at the Virginia Tech Campus back in 2007, is reported to have been playing video games obsessively, and many commentators have been instinctively linking game violence with the killings in the campus. Claims of Cho Seung-Hui’s stint with obsessive video games were debunked by the campus panel that investigated the killings.

The obvious problem with the desensitization claim made on video games after the Virginia Tech incident is that millions of adults and kids play violent video games every day and they never engage in any violent behavior. In fact, during the past decade when video games have surged in popularity, violence by youth has declined. According to a study that the Center for Disease Control and Prevention released, the number of school killings reduced considerably between 1992 and 2006. However, this is not where the debate ends. Although video games may not directly result in school shootings, it is undoubtedly strongly linked with aggressive feelings.

Those who are opposed to the computer and video games would want to see them censored. These people cite many reasons for their stance. They insist that over-dependence on video games fosters social isolation since in some cases the games are played alone. They also point out that women are portrayed as the weaker sex, sexually provocative and always helpless. Moreover, game environments are always based on gender bias, aggression, and plots of violence.

Additionally, video games have inspired criticism because of the way in which they fail to provide actions that require creativity and independent thought. Instead, they confuse fantasy with reality. In most of these games, there is no alternative route to winning other than being a violent player. Furthermore, not surprisingly, academic achievement tends to be negatively related to the overall time that is spent playing computer and video games.

ORDER A PAPER LIKE THIS NOW

Anand indicates that there is a correlation between the use of video games and academic performance if the grade-point average (GPA) and scholastic aptitude tests (SAT) on students who use video games are anything to go by (555). According to Anand’s study, there is a negative correlation between the time spent by a student playing video games and the student’s SAT and GPA scores. The research findings presented by Anand suggest that video and computer games could be having a detrimental effect on the GPA of the individual, and possibly, on SAT scores as well. Although the results portray statistical dependence, it still remains rather difficult to prove a cause-and-effect relationship. This difficulty arises from the complex nature of academic performance as well as student life.

In a New York Times article published on November 15, 2010, edition, the question of whether stores should sell violent video games to minors was raised. Indeed, the question was not of the article writer’s own making, it was being debated by the Supreme Court in an attempt to determine what the writers of the Bill of Rights would have thought about a violent video game like Postal 2.

In the New York Times Article, Adam Liptak wrote that the justices struggled to define the manner in which the First Amendment ought to apply to video games. A suggestion was made on the imposition of a $1,000 fine on all stores that continue to sell violent video that comes to minors. The violence in the computer games, according to the Supreme Court, is characterized by acts of killing, dismembering, maiming, and sexually assaulting a human being’s image, in a manner that is ‘patently offensive, lacks serious artistic, scientific, political or literary value’, and appeals to the deviant and morbid interests of minors.

In summary, the cons of video games by far outweigh the pros. There is a need for these games to be regulated, particularly with regard to access by minors. The regulation standards imposed by the ESRB should be revised to reflect the need to protect children and students from being lured into the world of aggressive video games.

Works Cited

Anand, Vivek. “A Study of Time Management: The Correlation between Video Game Usage and Academic Performance Markers”, CyberPsychology& Behavior, 10.4(2007): 552-559.

Anthes, Emily. “How video games are good for the brain.” The Boston Globe, NY Times Co., 12 Oct. 2009. Web. 18 Oct. 2010

Farrales, Bernard. “Violence in Video Games.” Violence in Video Games, N.p., n.d. Web. 18 Oct. 2010

Fernandez, Alvaro. “Playing the Blame Game: Video Games Pros and Cons.” SharpBrains, SharpBrains, 26 Sept. 2008. Web. 18 Oct. 2010

Gallagher, Richard. “Video Games: Cons and Pros.” Education.com. NYU Child Study Center, n.d. Web. 18 Oct. 2010.

National Society Honor in Psychology, Sarah Howe, Jennifer Stigge, and Brooke Sixta interview with Dr. Craig Anderson: Video Game Violence, Web, (n.d)

The New York Times, Should Stores Sell Violent Video Games to Minors?, November 15, 2010.

Guarantees
What you will get
Professional writers
Our strict writer selection process ensures that only professional college essay writers, subject-matter experts with MA and higher degrees work on your orders.
100% confidentiality
Your personal data is in no way shared with third parties. Writers also do not have access to it. We require your email address for login and notification purposes only.
Affordable prices
Essay Help USA is a cheap essay writing service offering the best balance between quality and price. Regular customers enjoy special discounts, deals, and other perks.
Original content
We guarantee plagiarism-free work and that your custom college papers will pass Turnitin. Since Turnitin saves all files, we check papers with Copyleaks and Copyscape.
NEVER TRIED A WRITING SERVICE BEFORE?
Here's why students opt for our essay writing company
Hiring a qualified paper writer is one of the best ways to improve your academic writing skills and do better in class.
Lack of time
GPA concerns
Tough topic
Trust issues
When 24 hours is not enough
Most of the students approach us when they are overworked, work in parallel with studies, do internships, and do not have enough time for everything. So, we are their problem solvers and even offer super short 1-3 hour deadlines for emergency requests.
Quick turnaround time. You will receive your
paper before the deadline.
Get started Order in Chat
When grades need a boost
Our experts can help improve your performance and earn you a maximum grade. This is made possible due to the strict quality control, writers' rating system, adherence to requirements, proper formatting, access to all academic databases, credible and up-to-date sources.
Only credible sources. Your work will be based on reputable
sources that provide factual information on the topic.
Get started Order in Chat
When getting help is the best option
Sometimes you can get stuck on a topic, may not be able to find adequate sources, or access to such sources can be too expensive. That's when extra help might be the most valuable tactic to save nerves and meet the deadline with a high-quality paper.
All copyrights belong to you. You can use the delivered
samples in any way you choose.
Get started Order in Chat
When reliable service is needed
We cover almost all types of work, regardless of their complexity. That is why our service is used by college, high school, undergraduate, MA, and Ph.D. students from the USA, UK, and other regions. Besides, we partner with safe payment methods and provide a transparent refund policy.
Money-back guarantee. We will return your money
if you are not satisfied with the result.
Get started Order in Chat
Calculate the price
Make an order in advance and get the best price
Pages (550 words)
$0.00
*Price with a welcome 15% discount applied.
Pro tip: If you want to save more money and pay the lowest price, you need to set a more extended deadline.
We know how difficult it is to be a student these days. That's why our prices are one of the most affordable on the market, and there are no hidden fees.

Instead, we offer bonuses, discounts, and free services to make your experience outstanding.
How it works
Receive a 100% original paper that will pass Turnitin from a top essay writing service
step 1
Upload your instructions
Fill out the order form and provide paper details. You can even attach screenshots or add additional instructions later. If something is not clear or missing, the writer will contact you for clarification.
Pro service tips
How to get the most out of your experience with Essay Help USA
One writer throughout the entire course
If you like the writer, you can hire them again. Just copy & paste their ID on the order form ("Preferred Writer's ID" field). This way, your vocabulary will be uniform, and the writer will be aware of your needs.
The same paper from different writers
You can order essay or any other work from two different writers to choose the best one or give another version to a friend. This can be done through the add-on "Same paper from another writer."
Copy of sources used by the writer
Our college essay writers work with ScienceDirect and other databases. They can send you articles or materials used in PDF or through screenshots. Just tick the "Copy of sources" field on the order form.
Testimonials
See why 20k+ students have chosen us as their sole writing assistance provider
Check out the latest reviews and opinions submitted by real customers worldwide and make an informed decision.
Human Resources Management (HRM)
n/a
Customer 452973, March 29th, 2024
Nursing
If I have another assignment I will assign your writers.
Customer 453061, July 30th, 2021
Nursing
REVIEW IN PROGREss
Customer 453063, November 23rd, 2021
African-American Studies
term paper includes this project
Customer 453148, June 21st, 2021
Education
You are the best writing service
Customer 453250, January 8th, 2021
Nursing
Thank you for the well-formatted Chicago paper. I was particularly worried they were not going to hack the Chicago but damnnn they are awesome. I recommend.
Customer 453041, November 13th, 2021
Finance
Past the deadline but looks to be well done. Thanks
Customer 453300, August 5th, 2020
Psychology
Good one
Customer 452991, December 27th, 2018
Linguistics
Great one.
Customer 453250, May 17th, 2018
Psychology
Brilliant critique.
Customer 453151, August 3rd, 2021
Case Study
nice.
Customer 452989, December 28th, 2017
Nursing
send the work to my email
Customer 453041, April 27th, 2020
11,595
Customer reviews in total
96%
Current satisfaction rate
3 pages
Average paper length
37%
Customers referred by a friend
OUR GIFT TO YOU
15% OFF your first order
Use a coupon FIRST15 and enjoy expert help with any task at the most affordable price.
Claim my 15% OFF Order in Chat
Show more